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Pointing errors in non-metric virtual environments

Muryy, A. and Glennerster, A. (2018) Pointing errors in non-metric virtual environments. Lecture Notes in Computer Science, 11034. pp. 43-57. ISSN 0302-9743

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To link to this item DOI: 10.1007/978-3-319-96385-3_4

Abstract/Summary

There have been suggestions that human navigation may depend on representations that have no metric, Euclidean interpretation but that hypothesis remains contentious. An alternative is that observers build a consistent 3D representation of space. Using immersive virtual reality, we measured the ability of observers to point to targets in mazes that had zero, one or three ‘wormholes’ – regions where the maze changed in configuration (invisibly). In one model, we allowed the configuration of the maze to vary to best explain the pointing data; in a second model we also allowed the local reference frame to be rotated through 90, 180 or 270 degrees. The latter model outperformed the former in the wormhole conditions, inconsistent with a Euclidean cognitive map.

Item Type:Article
Refereed:Yes
Divisions:Interdisciplinary centres and themes > Centre for Integrative Neuroscience and Neurodynamics (CINN)
Faculty of Life Sciences > School of Psychology and Clinical Language Sciences > Department of Psychology
Faculty of Life Sciences > School of Psychology and Clinical Language Sciences > Neuroscience
Interdisciplinary centres and themes > Centre for Cognition Research (CCR)
Faculty of Life Sciences > School of Psychology and Clinical Language Sciences > Perception and Action
ID Code:77700
Additional Information:Spatial Cognition XI, 11th International Conference, Spatial Cognition 2018, Tübingen, Germany, September 5-8, 2018, Proceedings
Publisher:Springer

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