Distortion in distributed virtual environmentsRyan, M. D. and Sharkey, P. M. (1998) Distortion in distributed virtual environments. In: Heudin, J.-C. (ed.) Virtual Worlds. Lecture Notes in Computer Science (1434). Springer, New York, pp. 42-48. ISBN 9783540647805 Full text not archived in this repository. It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. To link to this item DOI: 10.1007/3-540-68686-X_4 Abstract/SummaryThis paper proposes a solution to the problems associated with network latency within distributed virtual environments. It begins by discussing the advantages and disadvantages of synchronous and asynchronous distributed models, in the areas of user and object representation and user-to-user interaction. By introducing a hybrid solution, which utilises the concept of a causal surface, the advantages of both synchronous and asynchronous models are combined. Object distortion is a characteristic feature of the hybrid system, and this is proposed as a solution which facilitates dynamic real-time user collaboration. The final section covers implementation details, with reference to a prototype system available from the Internet.
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