A perceptual and affective evaluation of an affectively driven engine for video game soundtrackingWilliams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., Malik, A., Weaver, J., Hwang, F. ORCID: https://orcid.org/0000-0002-3243-3869 and Nasuto, S. (2017) A perceptual and affective evaluation of an affectively driven engine for video game soundtracking. ACM Computers in Entertainment, 14 (3). 39.
It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. Official URL: https://cie.acm.org/articles/perceptual-and-affect... Abstract/SummaryWe report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The system being evaluated generates music using an AI-based algorithmic composition technique to create score in real-time, in response to a continuously varying emotional trajectory dictated by gameplay cues. After a section of gameplay, players rated the system on a Likert scale according to emotional congruence with the narrative, and also according to their perceived immersion with the gameplay. The generated system showed a statistically meaningful and consistent improvement in ratings for emotional congruence, yet with a decrease in perceived immersion, which might be attributed to the marked difference in instrumentation between the generated music, voiced by a solo piano timbre, and the original, fully orchestrated soundtrack. Finally, players rated selected stimuli from the generated soundtrack dataset on a two-dimensional model reflecting perceived valence and arousal. These ratings were compared to the intended emotional descriptor in the meta-data accompanying specific gameplay events. Participant responses suggested strong agreement with the affective correlates, but also a significant amount of inter-participant variability. Individual calibration of the musical feature set, or further adjustment of the musical feature set are therefore suggested as useful avenues for further work.
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