Combining Two Techniques for Overcoming Network Delays in a Distributed Virtual Ball Game

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Roberts, D. J., Ryan, M. D. and Sharkey, P. (1998) Combining Two Techniques for Overcoming Network Delays in a Distributed Virtual Ball Game. In: 2nd Workshop on Systems Aspects of Sharing a Virtual Reality: Collaborative Virtual Environments (CVE 98), 17-19 June 1998, Manchester.

Item Type Conference or Workshop Item (Paper)
URI https://centaur.reading.ac.uk/id/eprint/27392
Refereed Yes
Divisions Science
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Full text not archived in this repository.
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It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing.

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