Mulsemedia: state of the art, perspectives, and challengesGhinea, G., Timmerer, C., Lin, W. and Gulliver, S. R. ORCID: https://orcid.org/0000-0002-4503-5448 (2014) Mulsemedia: state of the art, perspectives, and challenges. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM, 11 (1s). pp. 1-23. ISSN 1551-6865 Full text not archived in this repository. It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. To link to this item DOI: 10.1145/2617994 Abstract/SummaryMulsemedia—multiple sensorial media—captures a wide variety of research efforts and applications. This article presents a historic perspective on mulsemedia work and reviews current developments in the area. These take place across the traditional multimedia spectrum—from virtual reality applications to computer games—as well as efforts in the arts, gastronomy, and therapy, to mention a few. We also describe standardization efforts, via the MPEG-V standard, and identify future developments and exciting challenges the community needs to overcome.
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