Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environmentsTools Steptoe, W., Wolff, R., Murgia, A., Guimaraes, E., Rae, J., Steed, S., Sharkey, P.M. and Roberts, D.J. (2008) Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. In: ACM Conference on Computer Supported Cooperative Work, San Diego, California, USA. Full text not archived in this repository. Abstract/SummaryParticipants' eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) systems. We present EyeCVE. which uses mobile eye-trackers to drive the gaze of each participant's virtual avatar, thus supporting remote mutual eye-contact and awareness of others' gaze in a perceptually unfragmented shared virtual workspace. We detail trials in which participants took part in three-way conferences between remote CAVE (TM) systems linked via EyeCVE. Eye-tracking data was recorded and used to evaluate interaction, confirming; the system's support for the use of gaze as a communicational and management resource in multiparty conversational scenarios. We point toward subsequent investigation of eye-tracking in ICVEs for enhanced remote social-interaction and analysis.
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