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Educational inclusiveness through Ludic engagement and digital creativity

McCrindle, R. (2013) Educational inclusiveness through Ludic engagement and digital creativity. In: Stephanidis, C. and Antona, M. (eds.) Universal Access in human-computer interaction. Applications and services for quality of life : 7th International Conference, UAHCI 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III. Lecture Notes in Computer Science, 8011 (8011). Springer, Berlin, pp. 195-202. ISBN 9783642391934

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To link to this item DOI: 10.1007/978-3-642-39194-1_23

Abstract/Summary

This paper describes an approach to teaching and learning that combines elements of ludic engagement, gamification and digital creativity in order to make the learning of a serious subject a fun, interactive and inclusive experience for students regardless of their gender, age, culture, experience or any disabilities that they may have. This approach has been successfully used to teach software engineering to first year students but could in principle be transferred to any subject or discipline.

Item Type:Book or Report Section
Refereed:Yes
Divisions:Faculty of Life Sciences > School of Biological Sciences > Department of Bio-Engineering
ID Code:37217
Uncontrolled Keywords:Ludic engagement games digital creativity group work soft skills subject knowledge
Publisher:Springer

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