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Using virtual environments for trigger identification in addiction treatment

North, L., Robinson, C., Haffegee, A., Sharkey, P. and Hwang, F. (2014) Using virtual environments for trigger identification in addiction treatment. International Journal on Disability and Human Development, 13 (3). pp. 369-375. ISSN 2191-0367

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To link to this item DOI: 10.1515/ijdhd-2014-0330

Abstract/Summary

This paper presents a novel application of virtual environments to assist in encouraging behavior change in individuals who misuse drugs or alcohol. We describe the user-centered design of a series of scenes to engage users in the identification of triggers and to encourage discussions about relevant coping skills. Results from the initial testing of this application with six service users showed variation in user responses. Results also suggested that the system should encourage group discussion and that it was linked to a small improvement in users’ confidence in understanding and identifying triggers.

Item Type:Article
Refereed:Yes
Divisions:Faculty of Life Sciences > School of Biological Sciences > Department of Bio-Engineering
ID Code:39711
Uncontrolled Keywords:addiction; coping skills; relapse; serious games; virtual reality
Publisher:De Gruyter

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