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Gaming and social interactions in the rehabilitation of brain injuries: a pilot study

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Loureiro, R.C.V., Valentine, D., Lamperd, B., Collin, C. and Harwin, W.S. (2010) Gaming and social interactions in the rehabilitation of brain injuries: a pilot study. In: Cambridge Workshop on Universal Access and Assistive Technology, 22 - 25 March 2010, Fitzwilliam College, University of Cambridge , pp. 219-228.

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To link to this article DOI: 10.1007/978-1-84996-166-0

Abstract/Summary

Physical rehabilitation of brain injuries and strokes is a time consuming and costly process. Over the past decade several studies have emerged looking at the use of highly sophisticated technologies, such as robotics and virtual reality to tap into the needs of clinicians and patients. While such technologies can be a valuable tool to facilitate intensive movement practice in a motivating and engaging environment, success of therapy also depends on self-administered therapy beyond hospital stay. With the emergence of low-cost gaming consoles such as the Nintendo Wii, new opportunities arise for home-therapy paradigms centred on social interactions and values, which could reduce the sense of isolation and other depression related complications. In this paper we examine the potential, user acceptance and usability of an unmodified Nintendo Wii gaming console as a low-cost treatment alternative to complement current rehabilitation programmes.

Item Type:Conference or Workshop Item (Paper)
Refereed:Yes
Divisions:Faculty of Science > School of Systems Engineering
ID Code:6157
Publisher:Springer, London
Publisher Statement:The original publication is available at www.springerlink.com

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