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Participatory video and games for a new climate

Walker, G. and Arrighi, J. (2014) Participatory video and games for a new climate. Leonardo, 47 (5). p. 508. ISSN 0024-094X

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To link to this item DOI: 10.1162/LEON_a_00826

Abstract/Summary

In a world of changing climate risks, the humanitarian sector is facing an unprecedented future of changing hazard profiles and increasingly complex decision-making scenarios. Individuals, communities and disaster managers need to re-examine their way of analyzing information and learn how to make decisions founded on uncertainty rather than historical trends. As a result of this increasingly dynamic future, the Red Cross/Red Crescent Climate Centre decided to re-examine its own strategies for communicating complex climate risk management concepts by engaging with the arts through the use of games and participatory video.

Item Type:Article
Refereed:Yes
Divisions:No Reading authors. Back catalogue items
ID Code:85452
Publisher:MIT Press

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