Exploring entertainment utility from football gamesPawlowski, T., Rambacussing, D., Ramirez, P., Reade, J. J. ORCID: https://orcid.org/0000-0002-8610-530X and Rossi, G. (2024) Exploring entertainment utility from football games. Journal of Economic Behaviour & Organisation, 223. pp. 185-198. ISSN 0167-2681
It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. Abstract/SummaryPrevious research exploring the role of belief dynamics for consumers in the entertainment industry has largely ignored the fact that emotional reactions are a function of the con- tent and a consumer’s disposition towards certain protagonists. By analyzing 19m tweets in combination with in-play information for 380 football matches played in the English Premier League we contribute to the literature in three ways. First, we present a setting for testing how belief dynamics drive behavior which is characterized by several desireable features for empirical research. Second, we present an approach for detecting fans and haters of a club as well as neutrals via sentiment revealed in Tweets. Third, by looking at behavioral responses to the temporal resolution of uncertainty during a game, we offer a fine-grained empirical test for the popular uncertainty-of-outcome hypothesis in sports.
Download Statistics DownloadsDownloads per month over past year Deposit Details University Staff: Request a correction | Centaur Editors: Update this record |