Extending the friction cone algorithm for arbitrary polygon based haptic objectsMelder, N. and Harwin, W. S. ORCID: https://orcid.org/0000-0002-3928-3381 (2004) Extending the friction cone algorithm for arbitrary polygon based haptic objects. In: 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, Proceedings. Ieee Computer Soc, Los Alamitos, pp. 234-241. ISBN 0769521126 Full text not archived in this repository. It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. Abstract/SummaryMost haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The Friction Cone Algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the Friction Cone Algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, Face Directed Connection Graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.
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