Collision prediction of a moving object within a virtual worldSandoz, P., Sharkey, P. and Roberts, D. (1996) Collision prediction of a moving object within a virtual world. VR World, 96. pp. 13-15. Full text not archived in this repository. It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. Abstract/SummaryThis paper provides a solution for predicting moving/moving and moving/static collisions of objects within a virtual environment. Feasible prediction in real-time virtual worlds can be obtained by encompassing moving objects within a sphere and static objects within a convex polygon. Fast solutions are then attainable by describing the movement of objects parametrically in time as a polynomial.
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