[1] A. De Groot, Het denken van den schaker. Amsterdam, Noord
Hollandsche, 1946.
[2] ——, Thought and choice in chess (2nd ed.) (Revised translation of
De Groot, 1946). The Hague: Mouton Publishers, 1978.
[3] F. Gobet, “Chess players’ thinking revisited,” Swiss Journal of Psychology,
vol. 57, pp. 18–32, 1998.
[4] F. Gobet and N. Charness, Expertise in chess, Chess and games. Cambridge
handbook on expertise and expert performance. Cambridge,
MA: Cambridge University Press, 2006.
[5] A. Elo, The Rating of Chessplayers, Past and Present. Arco, ISBN
0-668-04721-6, 1978.
[6] G.McC. Haworth, “Reference fallible endgame play,” ICGA Journal,
vol. 26-2, pp. 81–91, 2002.
[7] ——, “Gentlemen, stop your engines!” ICGA Journal, vol. 30-3, pp.
150–156, 2007.
[8] R. A. Bradley and M. E. Terry, “Rank analysis of incomplete block
designs. I. The method of paired comparisons,” Biometrika, vol. 39,
pp. 324–345, 1952.
[9] The SSDF rating list. [Online]. Available: http://ssdf.bosjo.net/list.htm
[10] M. E. Glickman, “Parameter estimation in large dynamic paired
comparison experiments,” Applied Statistics, vol. 48, pp. 377–394,
1999.
[11] J. Beasley, The Mathematics of Games. Dover ISBN 0-4864-4976-9,
2006.
[12] R. Herbrich, T. Minka, and T. Graepel, “TrueSkillTM: A Bayesian
skill rating system,” in Advances in Neural Information Processing
Systems (NIPS 2006). MIT Press, 2007, pp. 569–576.
[13] P. Dangauthier, R. Herbrich, T. Minka, and T. Graepel, “TrueSkill
Through Time: Revisiting the History of Chess,” in Advances in Neural
Information Processing Systems (NIPS 2007). MIT Press, 2008, pp.
931–938.
[14] R. Coulom, “Whole-History Rating: A Bayesian rating system for
players of time-varying strength,” in Proceedings of the Conference
on Computers and Games, Beijing, China, 2008.
[15] M. Guid and I. Bratko, “Computer analysis of world chess champions,”
ICGA Journal, vol. 29-2, pp. 65–73, 2006.
[16] C. Sullivan. Comparison of great players, 2008. [Online]. Available:
http://www.truechess.com/web/champs.html
[17] P. Jansen, “Problematic positions and speculative play,” Computers,
Chess and Cognition (Eds. T.A. Marsland and J. Schaeffer), Springer-
Verlag, New York., pp. 9–32, 1990.
[18] ——, Using Knowledge about the Opponent in Game-Tree Search.
Ph.D. thesis, Carnegie-Mellon University, Pittsburgh, 1992.
[19] ——, “KQKR: Awareness of a fallible opponent,” ICCA Journal, vol.
15-3, pp. 111–131, 1992.
[20] ——, “KQKR: Assessing the utility of heuristics,” ICCA Journal, vol.
15-4, pp. 179–191, 1992.
[21] ——, “KQKR: Speculatively thwarting a human opponent,” ICCA
Journal, vol. 16-1, pp. 3–17, 1993.
[22] S. Meyer-Kahlen. Definition of the Universal Chess Interface.
[Online]. Available: http://tinyurl.com/65hxat
[23] ChessBase GMBH, Mexikoring 35, D22297 Hamburg,
Germany. Chessbase player database. [Online]. Available:
http://www.chessbase.com
[24] T. Gaksch. Toga II 1.3.1 Chess Engine. [Online]. Available:
http://www.superchessengine.com/togaii.htm