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The motivation design model and acceptance testing analysis of digital game-based learning (DGBL) software

Wong, S. Y. and Abdullah, M. R. (2015) The motivation design model and acceptance testing analysis of digital game-based learning (DGBL) software. In: 2015 7th International Conference on Information Technology in Medicine and Education (ITME), 13-15 Nov 2015.

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Official URL: http://doi.org/10.1109/ITME.2015.127

Abstract/Summary

Digital Game-Based Learning (DGBL) is becoming increasingly prevalent. Its participant-players are in millions and its revenues are in billions of dollars. There is a gap in how effectiveness DGBL software is to encourage students in learning and increase their motivation in learning process. This paper aims to discuss children and teenagers' education with DGBL software and the motivation design for DGBL software. The author also identify and discuss elements of the motivation model which are adopted from ARCS Model and game features from History Multimedia Interactive Educational Game (HMIEG) for History learning. A motivation design model for DGBL software is presented, which can be employed as an efficient and effective tool for promoting learning process. At the end, the analysis of testing results of DGBL software as teaching and learning tools is also reviewed.

Item Type:Conference or Workshop Item (Paper)
Refereed:Yes
Divisions:University of Reading Malaysia
ID Code:69878

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