Using interactive evolution to design behaviors for non-deterministic self-organized constructionHeinrich, M. K., Zahadat, P., Harding, J. ORCID: https://orcid.org/0000-0002-5253-5862 and Brandt, M. N. (2018) Using interactive evolution to design behaviors for non-deterministic self-organized construction. In: Symposium on Simulation for Architecture and Urban Design (SimAUD) 2018, 4-6 June 2018, TU Delft, Delft, The Netherlands.
It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. Official URL: http://www.simaud.org/2018/ Abstract/SummarySelf-organizing construction is an emerging subdomain for on-site construction robots. This not only presents new challenges for robotics, but due to the stochasticity involved in such systems, impacts the modeling and prediction of resulting built structures. Self-organizing models have been explored by architects for generative design and for optimization, but so far have infrequently been studied in the context of construction. Here we present a strategy for architects to design with non-deterministic self-organizing behaviors, using interactive evolution to incorporate user judgment. We introduce our "Integrated Growth Projection'' method, having implemented it into a software pipeline for early phase design. We test the software with an initial user group of architects, to see whether the method and pipeline helps them design a non-deterministic self-organizing behavior. The user group creates several hybrid controllers that reliably solve their chosen design tasks.
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