Participatory video and games for a new climateWalker, G. ORCID: https://orcid.org/0000-0002-2176-8604 and Arrighi, J. (2014) Participatory video and games for a new climate. Leonardo, 47 (5). p. 508. ISSN 0024-094X
It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. To link to this item DOI: 10.1162/LEON_a_00826 Abstract/SummaryIn a world of changing climate risks, the humanitarian sector is facing an unprecedented future of changing hazard profiles and increasingly complex decision-making scenarios. Individuals, communities and disaster managers need to re-examine their way of analyzing information and learn how to make decisions founded on uncertainty rather than historical trends. As a result of this increasingly dynamic future, the Red Cross/Red Crescent Climate Centre decided to re-examine its own strategies for communicating complex climate risk management concepts by engaging with the arts through the use of games and participatory video.
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