Accessibility navigation


Extended reality as a catalyst for circular economy transition in the built environment

Soman, R., Nikolic, D. and Sanchez, B. (2023) Extended reality as a catalyst for circular economy transition in the built environment. In: De Wolf, C., Çetin, S. and Bocken, N. M. P. (eds.) A Circular Built Environment in the Digital Age. Circular economy and sustainability. Springer, Cham, pp. 171-193. ISBN 9783031396748

[img] Text (Open Access) - Published Version
· Restricted to Repository staff only
· The Copyright of this document has not been checked yet. This may affect its availability.
· Available under License Creative Commons Attribution.

672kB
[img] Text - Accepted Version
· Restricted to Repository staff only
· The Copyright of this document has not been checked yet. This may affect its availability.

2MB

It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing.

To link to this item DOI: 10.1007/978-3-031-39675-5_10

Abstract/Summary

Extended reality (XR) technologies refer to mixed reality and virtual reality configurations that augment real or represent fully virtual information in an intuitive and immersive manner, transforming the way we plan, design, construct, and operate built environment assets. XR offers great potential to support and accelerate the transition of built environment practices to a circular economy by supporting decisions based on the narrow, slow, close, and regenerate strategies. Narrow strategies use XR to simulate the building process to identify potential issues, reduce material waste, and avoid costly mistakes. Slow strategies use XR to enable construction with durable materials and designing for adaptability to extend the lifespan of buildings. Close strategies use XR to facilitate material recovery and support repurposing and reuse, thus reducing waste. Regenerate strategies use XR as a motivational tool to engage citizens, communities, and professionals in design and management decisions. However, applying XR is not without challenges, including technical and process-related limitations, potential misuse, and a lack of rich digital twins. Future research opportunities include the development of rich and accurate digital twins, ethical and sustainable use of XR technologies, and overcoming technical and logistical challenges through interdisciplinary collaboration and user-friendly and accessible XR hardware and software.

Item Type:Book or Report Section
Refereed:Yes
Divisions:Science > School of the Built Environment > Construction Management and Engineering
Science > School of the Built Environment > Organisation, People and Technology group
ID Code:113768
Publisher:Springer

University Staff: Request a correction | Centaur Editors: Update this record

Page navigation