Combining Two Techniques for Overcoming Network Delays in a Distributed Virtual Ball GameRoberts, D. J., Ryan, M. D. and Sharkey, P. (1998) Combining Two Techniques for Overcoming Network Delays in a Distributed Virtual Ball Game. In: 2nd Workshop on Systems Aspects of Sharing a Virtual Reality: Collaborative Virtual Environments (CVE 98), 17-19 June 1998, Manchester. Full text not archived in this repository. It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing.
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