Modeling the patrol behavior of the Diacamma's gamergateSugawara, K., Yaegashi, K., Hayashi, Y. ORCID: https://orcid.org/0000-0002-9207-6322, Kikuchi, T. and Tsuji, K. (2009) Modeling the patrol behavior of the Diacamma's gamergate. Artificial Life and Robotics, 14 (3). pp. 318-320. ISSN 1614-7456 Full text not archived in this repository. It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing. To link to this item DOI: 10.1007/s10015-009-0731-9 Abstract/SummaryThe gamergate (generally called the “queen”) of the Diacamma sp. walks around in the nest and comes into contact with the workers. The gamergate informs the workers of its presence by physical contact. This behavior is called a “patrol.” In previous work, it was reported that the gamergate controls its patrolling time depending on the colony size. How does the gamergate know the colony size, and how does it control the patrolling time? In this article, we propose a simple dynamics to explain this behavior. We assume that the gamergate and the workers have internal states which interact by physical contacts. By numerical simulations, we confirm that the patrol time of the proposed model depends on the size of the colony.
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