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How soccer players head the ball: a test of optic acceleration cancellation theory with virtual reality

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McLeod, P., Reed, N., Gilson, S. and Glennerster, A. (2008) How soccer players head the ball: a test of optic acceleration cancellation theory with virtual reality. Vision Research, 48 (13). pp. 1479-1487. ISSN 0042-6989

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To link to this article DOI: 10.1016/j.visres.2008.03.016

Abstract/Summary

We measured the movements of soccer players heading a football in a fully immersive virtual reality environment. In mid-flight the ball’s trajectory was altered from its normal quasi-parabolic path to a linear one, producing a jump in the rate of change of the angle of elevation of gaze (α) from player to ball. One reaction time later the players adjusted their speed so that the rate of change of α increased when it had been reduced and reduced it when it had been increased. Since the result of the player’s movement was to regain a value of the rate of change close to that before the disturbance, the data suggest that the players have an expectation of, and memory for, the pattern that the rate of change of α will follow during the flight. The results support the general claim that players intercepting balls use servo control strategies and are consistent with the particular claim of Optic Acceleration Cancellation theory that the servo strategy is to allow α to increase at a steadily decreasing rate.

Item Type:Article
Refereed:Yes
Divisions:Faculty of Life Sciences > School of Psychology and Clinical Language Sciences > Department of Psychology
Faculty of Life Sciences > School of Psychology and Clinical Language Sciences > Perception and Action
ID Code:7592
Uncontrolled Keywords:virtual reality, visuomotor, movement, action, CATCH FLY BALLS, FIELDER, RUN, BASEBALL
Publisher:Elsevier

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