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Thomas Ströhlein's Endgame Tables: a 50th Anniversary

Haworth, G. ORCID: https://orcid.org/0000-0001-9896-1448 (2020) Thomas Ströhlein's Endgame Tables: a 50th Anniversary. ICGA Journal, 42 (2-3). pp. 165-170. ISSN 1389-6911

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Text (TS' doctoral thesis (OCR readable)) - Supplemental Material
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[img] Archive (Data/pgn re TS' work; full maxDTC data from YK) - Supplemental Material
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Text (The Festschrift on the 40th Anniversary of the Munich Faculty of Informatics) - Supplemental Material
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Text (Bellman on 'An Application of Dynamic Programming') - Supplemental Material
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Text (A thesis reference) - Supplemental Material
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It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing.

To link to this item DOI: 10.3233/ICG-200151

Abstract/Summary

In 1970, Thomas Ströhlein gained his doctorate with the thesis 'Research on Combinatorial Games'. This included a graph-theoretic definition of an algorithm for computing endgame tables for chess. The computation was carried out on the LRZ AEG TR4 computer in Munich. The results spanned KRk, KQk, KRkb, KRkn and the iconic 'hard endgame' KQkr, and included maximal depths (to conversion), lists of maximal-depth positions and optimal moves. Here, we celebrate the 50th anniversary of this achievement and put his results in a broader context.

Item Type:Article
Refereed:Yes
Divisions:Science > School of Mathematical, Physical and Computational Sciences > Department of Computer Science
ID Code:90000
Uncontrolled Keywords:50 move rule, Carlsen, LeelaChessZero, Ruy Lopez, Stockfish
Publisher:The International Computer Games Association

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