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How culture and government shape entrepreneurial innovation: the case of Korean and UK online gaming firms

Tsang, D. and Park, Y. (2013) How culture and government shape entrepreneurial innovation: the case of Korean and UK online gaming firms. Asian Journal of Technology Innovation, 21 (2). pp. 237-250. ISSN 1976-1597

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To link to this item DOI: 10.1080/19761597.2013.866315

Abstract/Summary

This paper examines institutional sources of product innovation with reference to the online gaming sector of Korea and the UK. It examines the combined impact of formal and informal institutions and their interaction with multiple case studies. Despite the growing importance of innovative products in contemporary entertainment (including interactive games), the ‘informal’ source of innovation has attracted limited attention. By closely looking at the idea exploration, generation and selection process (where creativity plays a major role), we intend to find out how values and public policy affect product innovation. This study shows that the value of Korean and UK online gaming firms (regardless of their different socio-economic contexts) plays an important role in generating product innovation. An additional point is that Korean firms are likely to take advantage of government policy support to overcome inadequate institutional settings in conjunction with the initial conditions of online game development.

Item Type:Article
Refereed:Yes
Divisions:Arts, Humanities and Social Science > School of Politics, Economics and International Relations > Economics
Henley Business School > International Business and Strategy
ID Code:36873
Uncontrolled Keywords:innovation, online games, institution, culture, public policy
Publisher:Routledge

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